Frame
Frame
  • Frame
    • IMMORTAL SYNDICATE | BETRAYAL CHEAT SHEET CURRENT LEAGUE: SECRETS OF THE ATLAS

      • PoE Tips Immortal Syndicate 3.18
        Aisling Cameria Elreon Gravicius Guff Haku Hillock It That Fled Janus Jorgin Korell Leo Riker Rin Yushu Tora Vagan Vorici
        Transportation
        Double Veiled Weapons & Jewellery
        T
        Fortification
        Double Veiled Armour & Jewellry
        F
        Transportation
        League Specific Uniques
        T
        Fortification
        Harbinger Orbs
        F
        Transportation
        Unique Weapon
        T
        Fortification
        Unique Armour
        F
        Transportation
        Full Stack of Divination Cards
        T
        Fortification
        Random Divination Cards
        F
        Transportation
        Chaos Orb Crafting
        T
        Fortification
        Essence Crafting
        F
        Transportation
        Rare Items
        T
        Fortification
        Random Strongbox
        F
        Transportation
        Essence Scarabs
        T
        Fortification
        Scarabs Trapped Stash
        F
        Transportation
        Breach Splinters
        T
        Fortification
        Enchanted Maps (2-5 Breaches)
        F
        Transportation
        Quality Currency
        T
        Fortification
        Domination Scarabs
        F
        Transportation
        Random Talismans
        T
        Fortification
        Rare Items with Random Aspect skills
        F
        Transportation
        Essences
        T
        Fortification
        Map Fragments (Vaal)
        F
        Transportation
        Catalysts
        T
        Fortification
        Random Currency
        F
        Transportation
        Trapped Chest with Currency
        T
        Fortification
        Trapped Chest with Uniques
        F
        Transportation
        Normal Maps
        T
        Fortification
        Rare Maps
        F
        Transportation
        Timed Gem Traps
        T
        Fortification
        Quality Gems
        F
        Transportation
        Legion Splinters
        T
        Fortification
        Legion Chests
        F
        Transportation
        Reforge Color/Link/Sockets
        T
        Fortification
        Socket Currency
        F
        Research
        Beyond Scarabs
        R
        Intervention
        Torment Scarabs
        I
        Research
        Orb of Unmakings
        R
        Intervention
        Sulphite Scarabs
        I
        Research
        Unique Jewellery
        R
        Intervention
        Titanic Scarabs
        I
        Research
        Swap Divination Cards
        R
        Intervention
        Divination Scarabs
        I
        Research
        Exalted Orb Crafting
        R
        Intervention
        Incursion Scarabs
        I
        Research
        Rare Items with Quality
        R
        Intervention
        Ambush Scarabs
        I
        Research
        Anarchy Scarabs
        R
        Intervention
        Abyss Scarabs
        I
        Research
        Map Device Breachstones
        R
        Intervention
        Breaches Scarabs
        I
        Research
        Expedition Currency
        R
        Intervention
        Expedition Scarabs
        I
        Research
        Ritual Scarabs
        R
        Intervention
        Beastiary Scarabs
        I
        Research
        Fossils
        R
        Intervention
        Influencing Scarabs
        I
        Research
        Trapped Stash
        R
        Intervention
        Ultimatum Scarabs
        I
        Research
        Trapped Chest with Splinter/Essences/Fossils/Catalyst
        R
        Intervention
        Blight Scarabs
        I
        Research
        Unique Maps
        R
        Intervention
        Cartography Scarabs
        I
        Research
        Gem Experience (20-200 Million XP)
        R
        Intervention
        Harbinger Scarabs
        I
        Research
        Incubators
        R
        Intervention
        Legion Scarabs
        I
        Research
        Harvest Scarabs
        R
        Intervention
        Delirium Scarabs
        I

      NEWS

      • PoE TipsSECRETS OF THE ATLAS LEAGUE!
        June 6th, 2025, 7:00 AM
        "The new expansion introduces an additive endgame storyline, a new type of endgame crafting mechanic, three new endgame bosses, a new challenge league, dozens of new unique items and much more."
        The new league is here and it looks incredible! I hope you are excited as me to return to Wraeclast, the wait is finally over! Still Sane, Exile?
        Find out more at Path of Exile: Secrets of the Atlas League!
        Follow PoE Tips Item Filter.
      • PoE TipsLEGACY OF PHRECIA EVENT LEAGUE!
        Feburary 20th, 2025, 5:00 AM
        Path of Exile is back with a new Event league, featuring 19 new Ascendancys and a brand new end game experience, but only for a limited time!
        Find out more at Path of Exile: Legacy Of Phrecia Event League!
        Follow PoE Tips Item Filter.
      • PoE TipsSETTLERS OF KALGUUR 3.25 LEAGUE!
        July 24th, 2024, 5:00 PM
        Greetings Exiles, I'm back with some new additions to the site! I'm working quickly to get all the new information applied! I'm excited to announce that you can now dynamically search PoeTips.com using the search bar at the top right of the site. You can now also search Gems by Gem Tag (Lightning, Physical, etc.). The Settlers of Kalguur league introduces a vast amount of exciting changes to Path of Exile in 3.25, including a New Ascendancy (Warden), some major QoL updates. These include an in-game Currency Auction House and a brand new City Builder! Find out more at Path of Exile: Settlers of Kalguur League!
        Still Sane, Exile?
        Follow PoE Tips Item Filter.
      • PoE TipsNECROPOLIS 3.24 LEAGUE!
        Mar 29th, 2024, 2:00 PM
        Necropolis league has arrived with some huge changes to endgame and some fancy new gems. The new league mechanic is all about crafting and making more powerful items then ever, Necropolis brings Tier 17 maps, additional atlas trees, and reworked Scarabs! With only 1 hour to go, this is looking to be an exciting season! Find out more at Path of Exile: Necropolis League!
        See you in Wraeclast, Exile!
        Follow PoE Tips Item Filter.
      • PoE TipsAFFLICTION 3.23 TRANSFIGURED GEMS!
        Dec 7th, 2023, 10:00 PM
        GGG revealed some more amazing PoE2 gameplay along side the trailer for Affliction which is bringing some huge changes this league with the removal of Alternate Quality Gems, Labyrinth Enchantments, and Threshold Jewels! Metamorph league is also removed with Ultimatum returning in its place. Exiles will also be able to choose between three new Wildwood Ascendancy Classes that stack with your Class Ascendancy! Affliction also brings some interesting new Transfigured Gems that can be found in the Labyrinth or by trading. Find out more at Path of Exile: Affliction League!
        Follow PoE Tips Item Filter.
      • PoE TipsEXILECON, POE2, & TRIAL OF THE ANCESTORS 3.22 LEAGUE!
        Aug 7th, 2023, 2:00 PM
        We got an exciting look at Path of Exile 2 during this years Exilecon, incase you missed it, you can watch the entire reveal of POE2 right here! With the Beta releasing some time next year, we will have to wait a little while longer to get our hands on the sequel. In the meantime, Ancestor League is right around the corner with all new content inlcuding new Support Gems, two reworked Ascendancys, new Passive Tree Tattoos, new Exclusive Uniques, 16 new Atlas Keystones, return of the Forbidden Sanctum League, and more!
        Follow PoE Tips Item Filter.
      • PoE TipsCRUCIBLE 3.21 LEAGUE LAUNCH!
        Apr 4, 2023, 9:00 AM
        It's time once again to enter Wraeclast, Exiles! Crucible league features a new Skill Tree for Weapons, 9 new Vaal skills, 6 brand new uniques, improved Breach & Abyss encounters, some major changes to the skill tree that introduce new Masteries and two reworked Ascendancy's ( Pathfinder & Saboteur ).
        Journey to the Forge of the Titans and discover your true potential!
        Follow PoE Tips Item Filter.
      • PoE TipsTHE FORBIDDEN SANCTUM 3.20 LEAGUE LAUNCH!
        Dec 8, 2022, 10:00 PM
        Looks like melee is back on the menu, exiles! The Forbidden Sanctum brings some new exciting Vaal Skill Gems, some melee improvements, and the complete removal of Arch Nemesis! Uncover the new Relics in the Sanctum and defeat the Sanctum's Gaurdians! You can also find some new and reworked Uniques this patch but say good bye to some Unique Jewels. And for the masochist, if Hardcore and SSF isnt challenging enough, try out the new Ruthless mode, do you dare to enter the Forbidden Sanctum?!
        Follow PoE Tips Item Filter.
      • PoE TipsLAKE OF KALANDRA 3.19 LEAGUE LAUNCH!
        Aug 19, 2022, 1:30 AM
        I hope you're as excited as I am for the Lake of Kalandra League Launch! Exiles, prepare yourselves for the new Mirrored Encounters, an all new Reflective Oil, new Item Bases, new Gems, and over 100 updated Uniques! In the Lake of Kalandra League, Uber Bosses can drop Foiled(Relic) Pinnacle Uniques and an old nemeis reappears.. the long awaited return of the Trial Master is over! Make sure to grab the PoE Tips Filter updated for 3.19, a filter for new and old exiles alike. You'll want the Normal Filter for League Launch, Strict is for End Game mapping. Good luck Exiles!
        Follow PoE Tips Item Filter.
      • PoE TipsPoE 3.19 August Expansion Name Reveal!
        Jul 31, 2022, 11:00 PM
        Path of Exile has revealed the name of their next expansion, watch the teaser here!
        Watch the full League Expansion reveal live on August 11th 1:00pm at Twitch.tv/PathofExile!
      • PoE TipsPoE TIPS OFFICIAL WEBSITE LAUNCH!
        Jul 10, 2022, 3:00 PM
        Welcome to PoE Tips, a website designed to help new and old Exiles conquer the Atlas in the extraordinary ARPG Path of Exile!
  • Frame

      CLASSES

    1. There are 7 Classes in Path of Exile, each character class is associated with one or more Attributes and has a different starting location on the Passive Skill Tree.
      * Each class has 3 sub-classes to choose from when they Ascend in the Labyrinth.
    1. Templar
      Strength, Intelligence
    2. Shadow
      Dexterity, Intelligence
    3. Marauder
      Strength
    4. Scion
      Strength, Dexterity, Intelligence
    5. Ranger
      Dexterity
    6. Duelist
      Strength, Dexterity
    7. Witch
      Intelligence
  • ASCENDANCY CLASSES

  • Ascendant
    AscendantScion
    * There are 19 Ascendancy classes, each with its own additional Ascendancy Skill Tree to master.
    * To Ascend, you must complete the Normal, Cruel, Merciless and Eternal Labyrinths!
    * Before you can enter the Normal, Cruel and Merciless Labyrinths, you must find and complete the Labyrinth Trials hidden within the Acts.
    * The Eternal Labyrinth can only be opened with an Offering to the Goddess.
  • InquisitorTemplar
  • HierophantTemplar
  • GuardianTemplar
  • AssassinShadow
  • TricksterShadow
  • SaboteurShadow
  • JuggernautMarauder
  • BerserkerMarauder
  • ChieftainMarauder
  • DeadeyeRanger
  • WardenRanger
  • PathfinderRanger
  • Slayer
    SlayerDuelist
  • GladiatorDuelist
  • ChampionDuelist
  • NecromancerWitch
  • ElementalistWitch
  • OccultistWitch
    1. ATTRIBUTES

    2. Attributes increase your Life, Melee Physical Damage, Accuracy, Evasion, Mana, and Energy Shield.
      * Most Gear and Gems have Attribute Requirements.
    3. Strength ( Every 2 Strength increases Life by 1, Every 5 Strength increases Melee Physical Damage by 1% )
    4. Dexterity ( Every 10 Dexterity increases accuracy rating by 20, Every 10 Dexterity increases evasion rating by 2% )
    5. Intelligence ( Every 10 Intelligence increases Mana by 5, Every 10 Intelligence increases Energy Shield by 2% )
  • Frame

     GEMS

  • Skill Gems can be socketed into Gear and linked to Support Gems granting the player Skills.
    * Gems gain Experience just like the player and can level to 20. ( You can Corrupt a Gem to 21 using a Vaal Orb ).

    Supporting your Skill Gem with atleast 5 relevant Support Gems is cruical to scaling your Skills Damage, you can use PoB ( Path of Building ) to see what Support Gems give the most Damage for your Build.
    * One of the biggest multipliers for scaling Spell Gems comes from Gem Level, making +1 to Spell Skill Gems one of the best modifiers.
    * Attack based Skill Gems scale mostly from your Weapon, so having a High DPS Weapon will be a main priorty.
  • * Skill gems can have one or more alternate versions called Transfigured Gems that change their fuctionality.
  • Vaal Skill Gems can be found in Vaal Side Areas, certain strongboxes, corrupted maps, or by using a Vaal Orb.
    * They can also be created by using the Lapidary Lens in Doryani's Institute, a tier 3 incursion room, in The Temple of Atzoatl.
  • Awakened, Exceptional, and Support Gems Coming Soon!
  • SKILL GEMS |  

    TRANSFIGURED GEMS |  

    VAAL GEMS |  

  • Frame

     BUILD TIPS

    1. * The Marauder, Templar, and Duelist classes utilize the left side of the skill tree for Armor and Block chance with lots of Health and Health regen for their Defenses.
      * The Witch, Ranger, and Shadow rely on the right side of the skill tree for Evasion, Spell Suppression, and Energy Shield to survive.
    2. * When creating a Build in Path of Exile it is important to have adequate Defences and Damage to complete the End Game Content.
      * Below are the minimum requirements I like to keep in mind when making builds in PoB ( Path of Building, Community Fork ), a powerful build planner for Path of Exile.
    3. Life 3500-5000+ Total Life ( Gear, Skill Tree, Jewels )
      * For Life Builds.
    4. Energy Shield 6000+ Energy Shield ( Gear, Skill Tree, Jewels )
      * For Energy Shield Builds, otherwise simply having Energy Shield is beneficial.
    5. 75% to All Resistances ( Gems, Gear, Flasks, Jewels, Skill Tree, Ascendancys )
      * Resistances are hard capped at 90%.
    6. 90% Phys. Damage reduction ( Determination, Armour Gear, Flasks, Skill Tree )
      * Primarily for builds on the left side of the skill tree.
    7. 50% Evade Chance ( Vaal Grace, Evasion Gear, Flasks, Skill Tree )
      * Primarily for builds on the right side of the skil tree.
    8. 100% Hit Chance ( Accuracy, Resolute Technique, Gear, Jewels, Skill Tree )
      * Only for Attack, Melee, or Minion Builds ( Minion Accuracy ).
    9. 90% Movement Speed ( Quicksilver Flask, Boots, Phase Run, Onslaught, Tailwind, Action Speed )
      * A Quicksilver flask with crafted movement speed and increased effect is usually sufficient.
    10. 24/24 Passive Skill Points from Quests ( /passives )
      * Type /passives in-game to see how many skill points you're missing from the campaign.
    11. Deal with the Bandits ( You can help a Bandit or kill them all, each offering a different reward. )
      * Helping Alira grants 15% All Resistances. Helping Oak grants +40 to maximum life. Helping Kraityn grants 8% movement speed. Killing all 3 Bandits grants 1 Passive skill point .
    12. The Pantheon ( Add a Divine Vessel to the Map device and kill the boss to capture their soul, unlocking their power in the Pantheon)
      * You can have a Major Power and Minor power from the panthon active.
    13. Ascendancy Class ( Normal, Cruel, Merciless, and Eternal Labyrinth )
    14. Stun Immunity ( Unwavering Stance, Jewel Implicits, Ascendancys )
    15. Elemental Ailment Immunity ( Purity of Elements, Gear, Jewels, Skill Tree, Ascendancys )
    16. Corrupted Blood Immunity ( Divine Life Flask, Corrupted Jewel )
    17. Bleeding Immunity ( Divine Life Flask, Synthesized Belt, Corrupted Ring )
    18. Amulet Anointment ( Cassia )
      * Talk to Cassia to annoint your Amulet with a passive from the skill tree.
    19. Guard Skill ( Vaal Molten Shell, Immortal Call, Steelskin, Arcane Cloak, Bone Armour )
      * Make sure you have enough unreserved Mana to use Cast When Damage Taken & Immortal Call!
    20. Movement Skill ( Shield Charge, Dash, Flame Dash, Frost Blink, Leap Slam, Whirling Blades )
    21. Fortification ( Fortify Support, Fortify Mastery, Champion Ascendancy, Fortitude, Preseverance, Vigilant Strike, Overlord )
      * Primarily for Attack or Melee Builds, but useful for Support or Minion Builds by using a Kingmaker.
    22. 100% Spell Suppression ( Magebane, Quartz Infusion, Evasion Gear ( Helmet, Body Armour, Gloves, Boots ), Skill Tree )
      * 50% of Damage from Suppressed Spell Hits is prevented, and damaging Ailments they inflict deal that much less Damage!
    23. Avoidance ( Elusive, Block, Spell Block, Acrobatics, Withering Step, Lunaris Pantheon )
    24. Endurance Charges ( Enduring Cry, The Red Nightmare, Gear, Skill Tree )
    25. Damage Leeched as Life ( Vitality Void, Doryani's Lesson, Gear, Skill Tree )
    26. Damage Leeched as Energy Shield ( Energy Leech Support, Berek's Grip, Synthesized Implicit, Vixen's Entrapment, Watcher's Eye, Amulet, Flasks, Skill Tree )
      * For Energy Shield Builds.
    27. Damage Leeched as Mana ( Viridian Jewel, Gear, Skill Tree )
      * For Attack or Melee Builds.
    28. Recover % of Life on Kill ( Blood Drinker, Hired Killer )
    29. Recover % of Energy Shield on Kill ( Soul Thief )
      * For Energy Shield Builds.
    30. Chain Explode ( Herald of Ice + Call of the Void, Inpulsa + Storm's Gifts, Profane Bloom + Wand of Obliteration )
    31. Culling Strike ( Warlord Gloves, Wish For Death, Culling Strike Support, Marked for Death, Headsman )
    32. 4-5 million Combined DPS
  • Frame

     DEFENCE TIPS

    1. To survive in Wraeclast, you'll need more than just Damage. Layering Defences will allow you to overcome the many challenges that await you in Path of Exile!
      * Uniques like The Brass Dome can greatly increase your Armour and even raise your Maximum Resistances.
    2. Life ( Life is the primary Health source of a Character or Monster, You count as Low Life when you have 50% or Less Life )
      * Life Tap can be used to Spend Life instead of Mana for Skills!
    3. Energy Shield ( Energy Shield is taken before Life and recharges after not taking any Damage for two seconds )
      * Chaos Damage always bypasses Energy Shield unless you allocate the Chaos Inoculation Keystone, use a Coruscating Elixir or wear certain gear like Shavronne's Wrappings
    4. Ward ( Reduces the Damage taken from a Hit equal to the amount of Ward, then goes on cooldown, Ward recharges 5 seconds after it depletes, taking Damage will not interrupt the Ward restoration time )
      * Ward can only be found on item bases found from Expeditions and Iron Flasks
    5. Mana ( Mana can absorb a portion of the Damage Dealt to Life by allocating the Mind Over Matter Keystone )
      * Mana can also be reserved to equip Auras which can greatly increase Defence!
    6. Armour ( Armour reduces the Physical Damage you take from Hits )
    7. Evasion ( Evasion increases your chance to Evade incoming Attacks )
    8. Spell Suppression ( 50% of damage from Suppressed Spell Hits is prevented )
    9. Petrified Blood ( Reserves Mana to protect the character's Life converting Damage from Hits into Damage over Time instead )
    10. RESISTANCES

    11. Resistances are capped at 75% but can be raised to a maximum of 90%.
      * Purity of Elements is an Aura that raises all Elemental Resistances and makes you Immune to Elemental Ailments!
    12. Fire Resistance ( Fire Resistance reduces the Fire Damage you take )
    13. Cold Resistance ( Cold Resistance reduces the Cold Damage you take )
    14. Lightning Resistance ( Lightning Resistance reduces the Lightning Damage you take )
    15. Chaos Resistance ( Chaos Resistance reduces the Chaos Damage you take )
      * You can become completely Immune to Chaos Damage by allocating the Chaos Inoculation Keystone!
    16. RECOVERY

    17. All gaining of Life, Mana and Energy Shield is considered Recovery.
    18. Regeneration ( Regeneration automatically restores Life, Mana or Energy Shield over time )
    19. Leech ( Leech recovers an amount of Life, Mana or Energy Shield over time, relative to the damage inflicted on an enemy )
    20. Recoup ( Recover some of the Damage taken from Hits as Energy Shield, Life, or Mana over 4 seconds )
    21. Recover on Kill ( Recover a % of Life, Mana, or Energy Shield on Kill )
    22. Gain on Hit ( Instantly restores an amount of Life, Mana or Energy Shield for each Hit )
      * Especially useful for Projectile Builds!
    23. Gain on Kill ( Instantly restores an amount of Life, Mana or Energy Shield on Kill )
    24. GUARD SKILLS

    25. Guard Skills Buff the player providing short term Survivability.
      * All Guard Skills share a cooldown, and do not stack.
    26. Arcane Cloak ( Spend a portion of your Mana to grant a Buff that absorbs 75% of Damage from Hits, Adds Lightning Damage equal to 10-15% of Mana Spent )
    27. Immortal Call ( Less Elemental and Physical Damage taken during Buff Effect )
      * You can link Immortal Call to Cast When Damage Taken to trigger automatically after taking a certain amount of Damage!
    28. Molten Shell ( Grants a Buff that adds Armour and absorbs 75% of Damage from Hits and Explodes when the Buff Expires )
      * Vaal Molten Shell creates an even bigger Buff with even more Armour!
    29. Steelskin ( Grant a Buff that absorbs 70% of Damage from Hits, Grants Immunity to Bleeding )
    30. Bone Armour ( Grant a Buff that absorbs 70% of Damage from Hits, Grants Immunity to Bleeding, Also affects Minions )
      * Bone Armour is granted from the Bone Barrier Notable Ascendancy Passive Skill.
    31. AVOIDANCE

    32. Avoidance negates the Damage from a Hit.
      * Avoidance should not be confused or conflated with Evasion, Dodge, Block, or Immunity.
    33. Soul of Lunaris ( Chance to Avoid Projectiles, Avoid Projectiles that have Chained )
    34. Block ( Prevents all Damage from Hits )
    35. Spell Block ( Prevents all Damage from Spell Hits )
    36. Elusive ( Grants Movement Speed and a chance to Avoid Damage from all Hits )
    37. Spell Dodge ( Chance to Avoid Damage from all Spell Hits )
      * Spell Dodge is only available by allocating the Acrobatics Keystone.
    38. IMMUNITY

    39. Immunity is the ability to completely ignore certain effects or Damage types.
    40. Stun Immunity ( Becoming Stunned will get you Killed, 100% Stun Immunity is recommended )
    41. Elemental Ailment Immunity ( Becoming Shocked, Ignited or Frozen can get you Killed, becoming Immune to Elemental Ailments is recommended )
    42. Corrupted Blood Immunity ( Corrupted Blood can instantly Kill you, Immunity from a Flask or Corrupted Jewel is recommended )
      * Sirus can inflict Corrupted Blood, Immunity from a Corrupted Jewel is recommended!
    43. Bleeding Immunity ( Bleeding can Kill you quickly while Moving, Immunity from a Flask is recommended )
    44. CHARGES

    45. Charges can only be generated from Gems, Gear, Jewels, the Skill Tree, and Ascendancys.
    46. Endurance Charge ( 4% Physical & Elemental Damage Reduction per charge)
      * Enduring Cry can be used to Generate Endurance Charges and Recover Life.
    47. Absorption Charge ( Recoup a % of Elemental Damage as Energy Shield )
      *Replaces Power Charges, can only be granted from Graven's Secret.
    48. Spirit Charge ( Required to use certain skills, Recover Life and or Energy Shield when you lose a Spirit Charge )
      *Can only be granted from certain Abyss Items.
    49. Ghost Shroud ( When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating )
      * Ghost Shroud Charges can only be generated from the Ghost Dance Keystone.
    50. CURSES

    51. By Default, only one Curse can be applied to a Monster.
      * Curses can only be applied with Hits unless linked to a Blasphemy Support turning the Curse into an Aura.
      * These Curses can help bolster Defences by lowering the Enemies Action Speed and Reducing the Damage Enemies Deal.
    52. Temporal Chains ( Enemies have Less Action Speed, Effects on Enemies expire slower )
    53. Enfeeble ( Enemies have Reduced Accuracy, Enemies Deal Less Damage )
    54. BUFFS

    55. Buffs are a type of affect that can greatly enhance your Defences!
      * Multiple copies of the same buff do no stack, only the strongest buff will count as active.
    56. Consecrated Ground ( Grants Life Regeneration, and reduces the effect of Curses on you )
    57. Phasing ( You have Phasing, allowing you to move through enemies )
    58. Fortification ( Players take 1% less Damage from Hits per Fortification )
    59. Maddening Presence ( Nearby Enemies will be afflicted with Malignant Madness, slowing them by 10% and reducing their Damage by 10% )
      * The Maddening Presence buff can only be obtained from the Impresence Unique Amulet.
    60. Shaper's Presence ( Effects on you and nearby allies expire slower )
      * The Shaper's Presence buff can only be obtained from the Solstice Vigil Unique Amulet.
    61. Glimpse of Eternity ( Creates a time dilation bubble around the character that reduces the Action Speed of enemies by 40% )
      * Glimpse of Eternity is granted only from The Eternity Shroud.
    62. AURAS

    63. Auras reserve Life or Mana to greatly increase your Defence!
      * All Auras are Buffs.
    64. Vitality ( Regenerates Life Per Second )
    65. Clarity ( Regenerates Mana Per Second )
      * Vaal Clarity can temporarily make Skills cost No Mana!
    66. Determination ( Greatly Increases Armour )
    67. Discipline ( Adds Energy Shield, Increases Energy Shield Recharge Rate )
      * Vaal Discipline can temporarly stop Damage from preventing your Energy Shield to Recharge!
    68. Grace ( Greatly Increases Evasion )
      * Vaal Grace can temporarly boost your Evasion even further!
    69. Purity of Elements ( Increases All Elemental Resistances, Grants Immunity to All Elemental Ailments )
    70. Purity of Fire ( Gain Fire Resistance, Gain Maximum Fire Resistance )
    71. Purity of Ice ( Gain Cold Resistance, Gain Maximum Cold Resistance )
    72. Purity of Lightning ( Gain Lightning Resistance, Gain Maximum Lightning Resistance )
    73. BANNERS

    74. Banners must gain Valour from melee combat to be used.
      * Banners can be placed consuming Valour and creating an Aura granting additional modifiers!
    75. Defiance Banner ( 8% Increased Movement Speed and Spell Suppression, Provides 10% more Area of Effect and 10% more Aura Effect per Valour Consumed )
  • Frame

     DAMAGE TIPS

    1. Damage can be scaled by the Skill Tree, Gems, Mods, Weapons, Armour, Jewellery, Conversion, Ascendany Classes, Attributes, Accuracy, Ailments, Charges, Debuffs, Curses, Marks, Rage, Rampage, Auras, Banners, Heralds, Warcrys, Catalysts, Anointments, Flasks, and Jewels.
      * Damage can also be scaled by using Uniques like Eternity Shroud, increasing damage by equipping Shaper Influenced Items!
    2. DAMAGE CONVERSION

    3. Converting damage can be a powerful way to increase your damage!
      * Damage can only be converted in one direction ( Physical > Lightning > Cold > Fire > Chaos ).
      * Converting 50% Physical Damage to Cold Damage and scaling Physical Damage, you can increase both your Physical and Cold Damage!
      * Damage Over Time cannot be converted.
    4. ACCURACY

    5. Accuracy is only neccessary for Attack based Builds.
      * 2961 Accuracy is enough to Hit every non-Evasive Monster, 3877 Accuracy is enough to Hit every Evasive Monster.
    6. Accuracy ( Increases Chance to Hit )
    7. AILMENTS

    8. Ailments can do Damage over Time, increase the Damage Enemies take, or even Freeze them!
      * Critical Strikes always apply Ailments!
      * Most Ailments are elemental and can only be applied with Hits.
      * Bleeding and Poison are the only two non-elemental Ailments.
      * Ignite, Bleeding and Poison are the only Ailments that do Damage over time!
    9. Shock ( Increases Damage taken )
    10. Chill ( Slows Action Speed )
    11. Freeze ( Frozen solid )
    12. Sap ( Reduces Damage Dealt )
    13. Brittle ( Increases Critical Strike Chance )
    14. Scorch ( Lowers All Elemental Resistances )
    15. Ignite ( Deals Fire Damage over time )
    16. Bleeding ( Deals Physical Damage over time )
    17. Poison ( Deals Chaos Damage over time )
    18. CHARGES

    19. Generating Power and Frenzy Charges can be a great way to increase your Critical Strike Chance and add Damage to your build.
      * By Default, you can only have a maximum of three Power, Frenzy, or Endurance Charges for each type.
      * Certain Skill Gems like Flicker Strike require Frenzy Charges to Function!
    20. Power Charge ( Increases Critical Strike Chance )
    21. Frenzy Charge ( Increases Attack Speed, Increases Cast Speed, Adds More Damage )
    22. Brutal Charge ( Chance to Deal Triple Damage, Increased Stun Threshold )
      * Replaces Endurance Charges, can only be granted from Arn's Anguish.
    23. Affliction Charge ( More Damage with Ailments, More Effect of Non-Damaging Ailments )
      *Replaces Frenzy Charges, can only be granted from Olesya's Delight.
    24. Inspiration Charge ( More Elemental Damage, Increased Critical Strike Chance )
      *Can only be granted from Inspiration Support.
    25. Siphoning Charge ( Players have altered effects for each Siphoning Charge they have )
      *Can only be granted from Disintegrator.
    26. Divinity Charge ( You are larger, Deal More Elemental Damage, Take Less Elemental Damage and are Immune to Curses )
      *Can only be granted from Garb of the Ephemeral.
    27. Void Charge ( Can trigger the Void Shot skill while you have Void Arrows )
      *Can only be granted from Voidfletcher.
    28. Challenger Charge ( 2% more Attack and Movement Speed per Challenger Charge )
      *Can only be granted from Gladiator Ascendancy.
    29. Blitz Charge ( Gain a Blitz Charge on Critical Strike, 2% more Attack Speed per Blitz Charge, 8% reduced Critical Strike Chance per Blitz Charge )
      *Can only be granted from Berserker Ascendancy.
    30. Fanatic Charge ( 75% more Cast Speed, 75% Reduced Cost, 75% increased Area of Effect )
      *Can only be granted from Inquisitor Ascendancy.
    31. DEBUFFS

    32. Debuffs are a type of effect that only provides a detrimental effect.
      * All Curses are Debuffs.
    33. Blind ( You are significantly Less Accurate )
    34. Maim ( You have reduced Movement Speed from being Maimed )
    35. Hinder ( Your Movement Speed is reduced )
    36. Taunt ( You deal less damage to enemies which have not taunted you )
    37. Intimidate ( Take Increased Attack Damage )
    38. Crushed ( Additional Physical Damage Reduction )
    39. Overwhelm ( Hits ignore an amount of Physical Damage reduction )
    40. Corrupted Blood ( Inflicts Physical Damage over time )
    41. Debilitate ( You are slowed and deal less Damage )
    42. Unnerve ( You are Unnerved, increasing Spell Damage taken )
    43. Covered In Ash ( You are slowed and you take Increased Fire Damage )
    44. Covered In Frost ( You have less Critical Strike Chance and you take Increased Cold Damage )
    45. Fire Exposure ( You have lowered Fire Resistance )
    46. Cold Exposure ( You have lowered Cold Resistance )
    47. Lightning Exposure ( You have lowered Lightning Resistance )
    48. Silence ( You cannot Cast Spells or use Warcries )
      * Not available to Players!
    49. CURSES

    50. Curses lower the Enemies Resistance and increase the Damage Enemies take.
      * Curse on Hit Rings are a great way to apply Curses ( Despair, Frostbite, Vulnerability, Conductivity, Flammability, Elemental Weakness )
      * Curse on Hit can also appear as an implicit on a pair of Corrupted Gloves or a Synthesized Ring!
    51. Despair ( Adds Chaos Damage, Enemies have less Chaos Resistance, Enemies take increased Damage Over Time )
    52. Frostbite ( Chance to Freeze, Enemies have less Cold Resistance )
    53. Vulnerability ( Chance to Bleed, Enemies take increased Physical Damage )
    54. Conductivity ( Chance to Shock, Enemies have less Lightning Resistance )
    55. Flammability ( Chance to Ignite, Enemies have less Fire Resistance )
    56. Elemental Weakness ( Enemies have less Elemental Resistance )
    57. MARKS

    58. Marks are more effective against single targets like Rare, Unique, and Boss Monsters.
      * You can only Mark one Monster regardless of Curse Limit!
    59. Assassin's Mark ( Enemies take increased Critical Damage, Life & Mana Gained on Kill, Slain Enemies grant Power Charges )
    60. Poacher's Mark ( Adds Physical Damage, Enemies have less Resistance, Life & Mana Gained on Hit, Slain Enemies grant Frenzy Charges )
    61. Sniper's Mark ( Adds Projectiles, Enemies take increased Projectile Damage, Life & Mana Flask Charges Gained on Hit )
    62. Warlord's Mark ( Chance to Double Stun Duration, Cursed Enemies grant 10 Rage when Stunned, Life & Mana Leeched on Hit, Slain Enemies grant Endurance Charges )
    63. Alchemist's MarkAlchemist's Mark ( Grants Flask Charges when you hit Enemies and Creates Burning Ground under them if you ignite them and Caustic Ground if your Poison them, Damage modifiers dont apply to the Ground Effects )
    64. RAGE

    65. The maximum Rage a character can normally have is 30.
      * Rage is not classified as a buff, therefore increased buff effects will not apply to the effects of having rage.
      * Sources of Rage on Hit are combined and share a cooldown of 0.5 seconds.
    66. Rage ( You gain 1% more Attack Damage. You lose 10 Rage every 1 second if you have not been Hit or gained Rage Recently )
    67. RAMPAGE

    68. Rampage is a kill streak mechanic that provides rewards for killing increasing numbers of enemies without stopping.
      * The maximum Rampage count is 1000!
      * There are 13 Rampage tiers.

      Tier Kills Effect
      1 15 A nova of spears that damage and stun surrounding enemies
      2 30 A large area of effect Detonate Dead
      3 45 Several Animated Weapons are summoned
      4 70 A damaging nova that echoes off enemies (like Vaal Ice Nova)
      5 100 A nova of arcing spears that damage and stun surrounding enemies
      6 135 Several Animated Bows are summoned
      7 175 Five damaging novas cast with ~1 second intervals
      8 220 A cyclone spawns from the player. When the cyclone kills an enemy, another cyclone appears
      9 270 A heavily damaging nova that echoes off enemies
      10 325 Cyclone that explodes nearby enemies
      11 385 Five novas of spears that damage and stun surrounding enemies
      12 450 Two cyclones that explode nearby enemies
      13 520 Large explosions around the player that detonate corpses
    69. Rampage ( 1% increased Movement Speed and 2% increased Damage per 20 Rampage Stacks )
    70. BUFFS

    71. Buffs are a type of affect that can greatly enhance your Damage!
    72. Blood Rage ( Deals Physical Damage to the Player over time, while increasing Attack Speed and Life Leech )
    73. Adrenaline ( You deal increased Damage, and have increased Attack, Cast and Movement Speed and additional Physical Damage Reduction )
    74. Onslaught ( You have Onslaught, Onslaught Grants 20% increased Attack, Cast and Movement Speed )
    75. Unholy Might ( Converts 100% Physical to Chaos Damage, adds 25% Chance to Wither on hit )
    76. Soul Eater ( You have increased Attack speed, Cast speed and Character Size )
    77. AURAS

    78. Auras reserve Life or Mana to greatly increase your Damage!
      * Curses can become Auras when Linked to a Blasphemy Support at the cost of reserving Life or Mana!
    79. Pride ( Nearby Enemies Take More Physical Damage )
    80. Haste ( Increased Attack Speed, Increased Cast Speed, Increased Movement Speed )
      * Vaal Haste can temporarly boost your Attack, Cast, and Movement Speed even further!
    81. Precision ( Increased Accuracy, Increased Critical Strike Chance )
    82. Blood and Sand ( More Area Damage & Less AoE in Blood Stance, Less Area Damage & More AoE in Sand Stance )
    83. Flesh and Stone ( Nearby Enemies are Maimed & take increased Physical Damage in Blood Stance, Nearby Enemies are Blind & You take Less Attack Damage from Enemies in Sand Stance )
    84. Anger ( Adds Fire Damage to Attacks and Spells )
    85. Hatred ( Gain Physical Damage as Cold Damage, More Cold Damage )
    86. Wrath ( Adds Lightning Damage to Attacks, More Spell Lightning Damage )
    87. Zealotry ( More Spell Damage, Increased Spell Critical Strike Chance, Create Consecrated Ground on Hit )
    88. Malevolence ( More Damage over Time, Increased Skill Effect Duration )
    89. Death Aura ( Casts an aura that deals Chaos Damage over Time to nearby Enemies )
    90. Summon Skitterbots ( More Trap & Mine Damage, Shocks & Chills Nearby Enemies )
    91. BANNERS

    92. Banners must gain Valour from melee combat to be used.
      * Banners can be placed consuming Valour and creating an Aura granting additional modifiers!
      * While you have no placed banner, you can gain Valour.
    93. Dread Banner ( +4% Chance to Block Attack Damage, Recover 32 Life when Blocking, Provides 10% more Area of Effect and 10% more Aura Effect per Valour Consumed )
    94. War Banner ( 8% increased Accuracy Rating, 4% more Physical Damage with Melee Skills, Provides 10% more Area of Effect and 10% more Aura Effect per Valour Consumed )
    95. HERALDS

    96. Heralds reserve Life or Mana to add Damage, cause Explosions and even Summon Minions!
    97. Herald of Ice ( Adds Cold Damage, Shatters Enemies on Kill Dealing Cold Damage )
    98. Herald of Thunder ( Adds Lightning Damage, Create a Storm on Killing Shocked Enemies Dealing Lightning Damage )
    99. Herald of Ash ( Gain Physical Damage as Extra Fire Damage, More Burning Damage, AoE Burning Overkill Damage on Kill )
    100. Herald of Purity ( More Physical Damage, Summon Sentinels of Purity )
    101. Herald of Agony ( Chance to Poison, More Damage with Poison, Summon an Agony Crawler )
    102. WARCRYS

    103. Warcrys provide situational benefits to players and are typically aligned with Melee Characters because they only affect nearby Enemies and Allies.
      * Call to Arms keystone grants more buff duration from warcry skills, but causes them to no longer buff you or exert your attacks.
      * Players can be under the effect of multiple Warcrys at once.
    104. Ancestral Cry ( Taunts all nearby Enemies, Exerts the next 8 Melee Strike Attacks, Buffs Elemental Resistances )
    105. Battlemage's Cry ( Taunts all nearby Enemies, Exerts the next 5 Melee Attacks, Buffs Critical Strike Chance )
    106. Enduring Cry ( Taunts all nearby Enemies, Regenerates 2% Life per second per Power, Grants Endurance Charges )
    107. General's Cry ( Taunts all nearby Enemies, Summons Mirage Warriors from nearby corpses, the Mirage Warriors each use a linked Attack skill once before dissipating )
    108. Infernal Cry ( Taunts all nearby Enemies, Exerts the next 6 Melee Attacks, Grants Physical Damage as Extra Fire Damage per power, affected Enemies Explode when they Die, Dealing Fire Damage in an Area )
    109. Intimidating Cry ( Taunts all nearby Enemies, Intimidates Enemies, Exerts the next 2 Melee Attacks, Exerted Attacks Deal Double Damage, Buffs grants Movement Speed )
    110. Rallying Cry ( Taunts all nearby Enemies, Exerts the next 5 Melee Attacks, Exerted Attacks deal More Damage per affected Ally, Buffs Attack Damage equal to 3% of the Damage of your Main Hand Weapon per Power )
    111. Infernal Cry ( Taunts all nearby Enemies, Exerts the next 4 Melee Slam Attacks, Exerted Attacks have Increased Area of Effect, Knocks back and Interrupts Enemies, Buff grants Increased Armour and Stun threshold )
  • Frame

     TRADE

    1. CURRENCY

    2. Trading is the act of exchanging items and Currency between characters.
      * To Trade with another Player, Right-Click on their Character and select "Trade". When that Player is in the same Party, Right-Click the Character's portrait on the left side of the screen and select "Trade".


    3. CATALYSTS

    4. Catalysts are Currency items that add Quality to Jewellery ( Amulets, Rings, and Belts ).

    5. OILS

    6.   Oils can be used to Anoint an Amulet, adding a Notable Passive from the Skill Tree to the Amulet!
        * Tainted Oils can be used to Anoint a Corrupted Amulet.

    7. FLASKS

    8. Flasks can Recover Life, Mana or Energy Shield and grant powerful buffs that increase your Damage and Defence for a short duration.

      Instilling Orbs add an Enchantment to a Utility Flask that will cause it to be used when certain conditions are met.

      Enkindling Orbs add an Enchantment to a Utility Flask that will improve it but prevent it from gaining charges during its effect.
    9. Divine Life Flask ( Recovers Life and Removes Bleeding or other Ailments )
    10. Quicksilver Flask ( Greatly increases your Movement Speed )
    11. Diamond Flask ( Greatly increases Critical Strike Chance )
    12. Granite Flask ( Greatly increases Armour )
    13. Basalt Flask ( Adds More Armour, Taunts Nearby Enemies on Use )
    14. Stibnite Flask ( Adds More Evasion, Creates a Smoke Cloud on Use )
    15. Sulphur Flask ( Increases Damage, Creates Consecrated Ground on Use )
    16. Bottled Faith ( Increases the Damage Enemies Take and Increases Critical Strike Chance )
      * This Flask can only drop from the Cortex Boss
    17. Dying Sun ( You Take Less Fire Damage, Fire 2 Additional Arrows, and increase your Area of Effect )
      * This flask can only drop from The Shaper
    18. Atziri's Promise ( Gain Elemental and Physical Damage as Extra Chaos Damage, Leech Chaos Damage as Life )
      * This flask can only drop from Atziri
    19. Cinderswallow Urn ( Grants Onslaught and Ignited Enemies take increased Damage, it also has two random Modifiers, one that grants Recovery on Kill and one with a Unique effect )
      * This flask can only drop from Catarina in the Mastermind's Lair
    20. Lion's Roar ( Grants Armour, More Melee Physical Damage, and Adds Knockback to Melee Attacks )
      * This flask can drop from anywhere
    21. Soul Ripper ( Grants Phasing, Chance to Suppress Spell Damage, Consumes Maximum Charges to use, Gain Vaal Souls equal to Charges Consumed when used )
      * This flask can drop from the Divination Card The Damned or can be created by using a Vial of the Ghost on a Soul Catcher Flask.
    22. JEWELS

    23. Jewels are Socketed into your Skill Tree to increase your Damage and Survivability!
      * Abyss Jewels can also be Socketed into Gear if it has an Abyssal Socket!
    24. Cobalt, Crimson, and Viridian Jewels ( Can Increase Damage, Attributes, Life, Mana, Resistances, or Energy Shield! Can add Chance to Shock, Chill, Freeze, Ignite, Bleed or Poison! )
    25. Ghastly, Hypnotic, Murderous, and Searching Eye Abyss Jewels ( Can Increases Damage, Cooldown Recovery, Life, Mana or Energy Shield. Can add Chance to Blind or Taunt on Attack Hits, and Hinder on Spell Hits. Can add Phasing or Unholy Might on Kill! )
    26. UNIQUE JEWELS

    27. Unique Jewels are Socketed into the Skill Tree and can greatly increase your Damage, Survivability and even alter the way you build your Character!
    28. Inspired Learning ( With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds )
      * This Jewel can drop from anywhere
    29. Intuitive Leap ( Passives in Radius can be Allocated without being connected to your tree )
      * This Jewel can drop from anywhere
    30. Unnatural Instinct ( Allocated Small Passive Skills in Radius grant nothing, Grants all bonuses of Unallocated Small Passive Skills in Radius )
      * This Jewel can drop from anywhere
    31. Melding of the Flesh ( -(80-70)% to all Elemental Resistances, Elemental Resistances are capped by your highest Maximum Elemental Resistance instead )
      * This Jewel only drops from The Eater of Worlds
    32. Thread of Hope ( Passives in Radius can be Allocated without being connected to your tree, -(20-10)% to all Elemental Resistances )
      * This Jewel only drops from Sirus, The Awakener of Worlds
    33. Watcher's Eye ( (4-6)% increased maximum Energy Shield, (4-6)% increased maximum Life, (4-6)% increased maximum Mana, Two or Three random aura modifiers )
      * This Jewel only drops from The Elder
    34. Forbidden Flame ( Allocates Random Ascendancy Notable if you have the matching modifiers on Forbidden Flesh )
      * This Jewel only drops from The Searing Exarch
    35. Forbidden Flesh ( Allocates Random Ascendancy Notable if you have the matching modifiers on Forbidden Flame )
      * This Jewel only drops from The Eater of Worlds
    36. Impossible Escape ( Passive in Radius of Keystone can be Allocated without being connected to your tree )
      * This Jewel only drops from The Maven
    37. The Blue Nightmare ( Gain 5% of Lightning Damage as Extra Chaos Damage, Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 35% of its value, Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill )
      * This Jewel can only be created by using a Blessing of Chayula on The Blue Dream Jewel.
    38. The Green Nightmare ( Gain 5% of Cold Damage as Extra Chaos Damage, Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 50% of its value, Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill )
      * This Jewel can only be created by using a Blessing of Chayula on The Green Dream Jewel.
    39. TIMELESS JEWELS

    40. Timeless Jewels are Unique Jewels that can change the Skill Tree and add Tremendous Damage and Survivability to a Build!
      * Timeless Jewels can only drop from the Domain of Timeless Conflict.
    41. Brutal Restraint ( Adds 2 or 4 Dexterity to passives, Adds Additional Mods to Notables, and changes a Keystone )
      * Asenath Dance with Death, * Balbala The Traitor, * Nasima Second Sight
    42. Elegant Hubris ( Removes all Passive Mods, Changes Notables, and changes a Keystone )
      * Cadiro Supreme Decadence, * Caspiro Supreme Ostentation, * Victario Supreme Grandstanding
    43. Glorious Vanity ( Adds or Replaces all Mods in Radius, and changes a Keystone )
      * Ahuana Immortal Ambition, * Doryani Corrupted Soul, * Xibaqua Divine Flesh
    44. Lethal Pride ( Adds 2 or 4 Strength to passives, Adds Additional Mods to Notables, and changes a Keystone )
      * Akoya Chainbreaker, * Kaom Strength of Blood, * Rakiata Tempered by War
    45. Militant Faith ( Adds Devotion to notables and passives in Radius, has Two Random Devotion Mods, and changes a Keystone )
      * Avarius Power of Purpose, * Dominus Inner Conviction, * Maxarius Transcendence
    46. CLUSTER JEWELS

    47. Cluster Jewels come in three sizes and allow you to add Passives, Notables, Keystones and even extra Jewel Slots to the Skill Tree that can greatly increase Damage and Survivability!
      * Cluster Jewels can only drop from Delirium Encounters or Delirium Chests found inside Hiests.
    48. Small Cluster Jewel ( Adds 2-3 Passives, Can Have 1 Notable )
    49. Medium Cluster Jewel ( Adds 4-5 Passives, Can Have 2 Notables )
    50. Large Cluster Jewel ( Adds 8-12 Passives, Can Have 3 Notables )
    51. One With Nothing, Small Cluster Jewel ( Adds Hollow Palm Technique, Great for Leveling new Characters! )
    52. The Interrogation, Small Cluster Jewel ( Adds Secrets of Suffering, ( Cannot Ignite, Chill, Freeze or Shock, Critical Strikes inflict Scorch, Brittle and Sapped ))
    53. Megalomaniac, Medium Cluster Jewel ( Adds 4 Passive Skills, Added Small Passive Skills grant Nothing, Adds 3 Random Notable Mods )
    54. Voices, Large Cluster Jewel ( Adds 3 Jewel Socket Passive Skills, Adds ( 1,3,5, or 7 ) Small Passive Skills which grant nothing )
      * This Jewel can only drop from the Simulacrum
  • Frame

     MAP TIPS

    1. MAPS
      Vaal Temple Map Crimson Temple Map Cortex Rewritten Distant Memory Synthesised Map Aletered Distant Memory Synthesised Map Twisted Distant Memory Synthesised Map Augmented Distant Memory Synthesised Map Hall of Grandmasters Promenade Map The Beachhead Harbinger Map
    2. PREREQUISITES

    3. * Before you can really start Cooking Maps, you'll have to complete the following prerequisites.
    4. Socket all four Voidstones ( Defeat The Eater of Worlds, The Searing Exarch, The Maven, and Uber Elder )
    5. Unlock the 5th Slot for your Map Device ( Complete the Domain of Timeless Conflict with four factions )
    6. 130/132 Atlas Passive Points ( Complete Maps Bonus Objectives, Complete Maven Invitations, Defeat Pinnacle Eldritch Bosses )
    7. 10/12 Favorited Maps on the Atlas
    8. ATLAS SKILL TREE

    9. The Atlas Skill Tree is a passive skill tree specific to the Atlas of Worlds.
      * Every Map as well as various Atlas Quests you complete will earn you an Atlas Skill Point.
      * The Atlas Tree has over 600 Skill Nodes to specialize in!
    10. * All Atlas strategies shown are for Sentinel League ( v3.18 )!
      • T16+ Corrupted Rare Vaal Temple Atlas Tree
        * This Atlas Tree Strategy is effective and cheap!
      • This strategy focuses on Twist of Fate, Vaal Temples, and Ritual Alters. The Twist of Fate node changes our Scarabs, Masters, and Crafts to random ones! Vaal Temple maps will also change randomly but will keep the Implicit ( Area contains 10 additional guarded Vaal Vessels ), and we block most content to allow Rituals to appear more often!
        * Buy Vaal Temples in bulk, roll your Sextants, use any cheap Scarabs, put Breach, any Master (Jun, Niko, etc.), and The Eater of Worlds on the Map Device. Activate!
        View Atlas Skill Tree
      • T16+ Delirius Corrupted Rare Crimson Temple Atlas Tree
        * This Atlas Tree Strategy is based around farming Crimson Temple for The Apothecary!
      • This strategy focuses on farming Crimson Temple for The Apothecary, a very valuable Diviniation Card! More expensive than the Vaal Temple Strategy, less rewarding up front and more time consuming to buy Scarabs, Delirium Orbs, etc. Very good if you run both strats as the Vaal Temple Strategy can provide the Maps, Scarabs and Delirium Orbs rather than spending time and Currency to buy them all!
        * Cook your Maps, roll your Sextants, use your best Scarabs, put Domination, any Master (Jun,Alva,etc), and The Eater of Worlds on the Map Device. Activate!
        * Click for more details on Cooking Maps!
        View Atlas Skill Tree
      • T16+ Delirius Corrupted Rare Crimson Temple Atlas Tree - Wandering Path
        * This Atlas Tree points Wandering Path to farm Crimson Temple for The Apothecary!
      • This strategy focuses on Wandering Path to farm Crimson Temple for The Apothecary. Wandering Path is very dangerous as the Monsters gain alot of increased effect of Modifiers, making it extra difficult. Without the Notables we lose extra benefits from Shrines and are unable to block content, but we gain an enormous boost to Quantity and Modifiers on our Maps. It's probably best to focus on Ritual content as the Special Reward bonuses are doubled!
        * Cook your Maps, roll your Sextants, use your best Scarabs, put Domination, any Master (Jun, Alva, etc.), and The Eater of Worlds on the Map Device. Activate!
        * Click for more details on Cooking Maps!

        View Atlas Skill Tree

    11. COOKING MAPS

    12. * Once your Atlas Skill Tree is filled in and you've completed your prerequisites, your ready to start Cooking T16-T17 Maps!
    13. Add Cartographer's Chisels to your Map ( 20% Quality )
    14. Add a Orb of Alchemy to your Map ( 80% Quantity or more with Beyonders )
    15. Add a Delirium Orb to your Map ( 20-100% Delirious )
    16. Add a Vaal Orb to your Map ( Corrupted 100% Quantity or more)
    17. Add Sextants to your Voidstones ( Enraged Strongboxes, Beyonders, Extra Corrupted Rare Strongboxes, Maps Contain Additional Monsters, etc )
      *Sextants have been removed from PoE in 3.24
    18. Add Scarabs to your Map Device ( Harbinger, Breach, Strongboxes, Divination, Legion )
    19. Add Domination Craft to your Map Device
    20. Add Eater of Worlds Influence to your Map Device
    21. Add Alva, Einhar or Jun to your Map Device ( Preferably Einhar, Alva and Jun add additional time by stopping and interacting with NPCs )
      *Adding Masters to the Map device has been removed from PoE in 3.24
    22. Double Check Everything! ( It's easy to forget a step, double check! )
    23. Activate, and Stay Sane Exile!